Showing posts with label list. Show all posts
Showing posts with label list. Show all posts

Thursday, 26 February 2026

The Absent Philosophy of Vulcans


I have been watching Star Trek recently. Long-story short, even though Star Trek: Deep Space Nine is my favourite Star Trek show, I realized that I haven’t actually seen the ending. But, before watching that, I also realized that I hadn't actually seen the ending of some of the other shows we own, including Star Trek: Enterprise, and since that comes "first" in chronological order, I decided to catch up with that, first, then I watched Star Trek: Discovery.

I mention all of this because after watching all of Star Trek: Enterprise, most of Star Trek: Discovery, and now I'm half-way through Star Trek: Deep Space Nine, I rediscovered and reconfirmed a conclusion that I came to a while ago:
Vulcans are Completely Illogical.
For those of you that don't know——or do know and would appreciate a refresher——Vulcans are a fictional species of aliens in the Star Trek universe, who have some mild alien characteristics such as angry eyebrows, pointy ears, green blood and stupid haircuts. But their main facet is that, socially, their entire culture is dictated by an adherence to logic, and consequently the avoidance of emotions.
To a Vulcan, to be logical is to be unemotional and to be emotional is to be illogical.

This is an interesting character trait and whilst I am going to spend the majority of this blogpost explaining why I hate it and it's stupid, I want to start by saying:
Writers are not Experts. One of the reasons why Vulcans aren’t logical is because the people writing the show are not logicians or philosophers. Personally, I think that this is a disregard for narrative responsibility, but I also understand that not everyone has my views when it comes to authorial ethics. So, it's understandable that a regular TV show whose goal was one of "social allegory" got stuff wrong sometimes, since with this science-fiction show, their goal wasn't science, but fiction.
They don’t know everything about science, nature, chemistry, physics or, of course, philosophy and logic, so they make mistakes sometimes. Most of the time that doesn’t matter, and sometimes it does.
I’m not here complaining about Vulcans because I think it’s “bad writing” or “bad acting”. Whilst I freely admit that I am of the opinion that the show would be better if the Vulcans actually were portrayed logically, I’m also aware that it’s because I’m a persnickety, little pedant. I don’t “hate” Star Trek because Vulcans are illogical, I just find it mildly annoying.

And hey, maybe you don't even understand what I'm talking about. Maybe you've seen Star Trek and think that Vulcans are a pretty logical bunch, which can be both a benefit and a detriment. Well, allow me to explain why I disagree. To begin with, I not only consider myself a philosopher, but I had two years of "Philosophy and Reason" in school, including formal logic, religion, philosophy and debate, as well as over a decade of continued self-directed learning to consolidate my own philosophies and beliefs. So, I'm not simply coming at this as a Star Trek Geek, but a Philosophy Nerd.
All that said, allow me to explain this, as logically as I can... But my problem is threefold:

1. Vulcans are Bad at Logic.

First things first, from the many shows I have seen, Vulcans are rude. In Enterprise, T'Pol often speaks ill of humans, to their face and she isn't alone. In Star Trek: Voyager, the main emotion that Tuvok displays is one of annoyance. And there are few Vulcans on Star Trek: Deep Space Nine, but those that exist are either socially inept or deliberately antagonistic. Whilst I don't enjoy the original series, from what I've seen of Spock he often displays a whole lot of arrogance.
And for the record, I'm not talking about being blunt, or matter-of-fact. Vulcans often regard emotions as trivial and unimportant, but worse they often talk down to people. Sometimes outright belittling others for failure, dismissing someone for being inadequate, or acting passive-aggressive to anyone that doesn't agree with them.

I feel it's self-evident that being rude to your workmates is illogical, but allow me to provide evidence just to illustrate my point. If you insult or antagonize a coworker, they will have an emotional bias against you and so working with them will become more difficult. I am sure that Vulcans believe they are superior, but constantly saying that to other people makes no sense unless you're insecure (an emotion, *gasp*).
Also, in several of the shows, the Vulcans are presented as having deeply held beliefs of spiritualism and tradition——to which, first, I am simply going to mention the word 'RELIGION'; casually place it beside the word 'LOGICAL'... stare at the two confused for a moment, before pushing them aside dismissively and moving on.

I am willing to forgive some of the spiritualism because, although souls don't exist in real life they do in Star Trek (Vulcans call it katra and store it in people and stones; Starfleet calls it bio-neural energy and it can control people when it is detached from a body, etcetera...). So, unlike in real life, spiritualism is "accurate", but, their adherence to tradition makes no sense as tradition is a custom or belief repeated for its own sake because of either appeal to popularity or history, both of which are fallacies. I'm talking about rituals like "those who enter the temple must accept the gift of the stone of J'Kah" or "if a Vulcan female doesn't want to be married, she must choose a challenger to fight her intended husband to the death". Or, things like the pon farr, apparently Vulcans go into "heat" every seven years and must deal with this through sex or violence.
That in and of itself is an interesting plot point and that's fine, but the Vulcans consider this whole experience shameful and embarrassing... it's considered a cultural taboo. But, WHY?! Sex is necessary for the propagation of the species, it's not logical to keep such a thing secret. But more importantly, taboo is an entirely emotional concept, because the whole idea of taboo is "we don't talk about this because it makes us feel uncomfortable", even though COMFORT is an EMOTION!

Some of this is from one-off plots that make for an interesting story, and cares little for canon, but one potential explanation is that some episodes explain that Vulcans aren't actually emotionless, they're actually kind of "emotionful". They have deep, volatile, passionate emotions, but because these strong emotions lead to civil and global conflict in their history, the Vulcan society reformed itself around the ideals of logic and purging of emotion.
You might think this resolves the issues I'm pointing out, but I'd argue it only explains a few, whilst creating myriad more issues. The fact that all Vulcans are constantly feeling emotions, but suppressing them, means that it makes no sense any time that a Vulcan acts "confused" with the emotions of others or lacking in emotional intelligence. If anything, they should have high emotional intelligence and awareness, because Vulcans should have felt ALL of the emotions in order to deal with each one as it arises.

This can explain some of the traditions/taboos and rituals, as these are just examples of the Vulcans failing at suppressing their emotions. That makes sense, people fail sometimes... but I still hate it for a reason that matters a lot to me, but it's admittedly my weakest point of argument: I think that this is simply less interesting.

"A Culture Dictated by Logic" is damned fascinating, when I heard about the idea, I was intrigued to see what kind of world Vulcan was, and how they operate as a society. But then they just repeat the exact same stuff every other culture has——religion, weird marriage practices, hierarchical political structure——but they occasionally mention the word 'logic'. But it just makes it lame. So much of our society is dictated by emotion, and it's so illogical that stand-up comedians will never run out of material for joke about "look at how stupid this thing we do is". Don't get me wrong, I also like laughing at how stupid we are... but imagine what a society would be like that never made illogical mistakes.

Consider this... I was interested when I saw that Vulcans have "arranged marriage" because whilst I think it's outdated on Earth, in a long-lived culture that downplays emotion and only gets horny once every seven years it made sense to me. But, when I then learned that wives "belong to their husbands" and they "fight over them", that just ruined the whole idea. Objectification isn't logical, it requires superiority and dehumanization (devulcanization? ...I think that happens to rubber), philosophies built on hatred. And then, there's taboos against extra-marital affairs.
But, extra-marital affairs are only wrong because they can harm the social cohesion of a couple and hurt people's feelings. But Vulcans aren't meant to be driven by their feelings... surely genetic diversity is more important than "but T'krell fucked Surlak". If anything, the only purpose of marriage, or any form of socio-sexual pairing on Vulcan, would be to limit inbreeding.
Heck, why even have marriage at all? That's just anthropocentrism, so what if on Vulcan "marriage" was just "mating" which began at conception and lasted during adolescence whilst a child requires milk and direct parenting, and fathers support mothers who must nurture and nourish the child? Then, once they start going to school all adults in that town became responsible for children (just as they are responsible for each other). That makes logical sense to me, since there's no need for familial ties after their biological needs are met, and a logical society would see the need to support all children, regardless of their parentage.
I am not saying that it should be that exactly, but that is just one example of potentially thousands of ways that a society would be changed by operating with logic and without emotion. Wouldn't that be more interesting than "exactly like us, but with pointy ears and dramatic plotlines"?

2. Vulcans represent Logic Incorrectly.

Vulcans often don't succeed at their ideals, but that is understandable, right? After all, there are many human societies that strive towards goals, but fail. Social media was designed to make it easier to keep in touch with people and have fun, and now people feel more isolated and stressed than ever. Hell, the notions of Capitalism were initially proposed to help the poorer people and to give the average citizen more freedoms, yet instead it's hobbled social mobility, raised income inequality, gutted social benefits programmed and, ultimately, lead to more sickness and suffering.

But here's the problem. Sometimes Vulcans are bad at logic, sure. But even when they're "good" at logic, they're bad at logic. Let me explain...

It all started with Star Trek: Voyager, because I hadn't seen the original series at that point. This was the first time I'd watched a show with a Vulcan as part of the main cast, so I thought that Tuvok seemed like an interesting character.
Occasionally he had some useful insight, but I noticed that on many occasions, he was outright rude, as discussed above, but I managed to justify that. My headcanon was that Vulcans aren't as good at suppressing emotions as they say they are and I moved on. But then I started to notice that even when Tuvok displayed his logical aptitude, he was still, often, proven wrong. Heck, the show even seems to delight in showing that Vulcans are wrong. I will always remember (because it annoyed me that much) one particular scene that illustrates all of this perfectly. You can watch the actual clip here (assuming Paramount hasn’t taken it down), but I want to talk about it in detail, so I'm going to transcribe it below:

in one episode of Voyager (Season 2, Ep.6: "Twisted") an “inversion field” is causing the ship to distort and we are told that it is causing rooms and corridors to rearrange, and partway through, this scene occurs...
[VOYAGER, corridor, Interior] In this scene TUVOK, a Vulcan, and CHAKOTAY, a Human, are heading towards the Bridge but are lost, due to the distortions. TUVOK and CHAKOTAY walk to a T-intersection in a corridor. CHAKOTAY attempts to continue walking, but TUVOK stops at the intersection.
TUVOK
(gesturing) I believe we should go this way, commander.

CHAKOTAY
(confused) Wh-what makes you say that?

TUVOK
If we are indeed trapped in some sort of labyrinth, then the logical course is to systematically eliminate all routes which do not lead us to our desired destination. The route that remains will be the correct one. Since we have been making a series of right turns, we should continue to do so, until we are certain that this path is not the proper one.

CHAKOTAY
(scratches ear) There’s a flaw in your logic.

TUVOK
How so, Commander?

CHAKOTAY
You’re assuming there’s a logical pattern to this maze we’re caught in, but so far I haven’t seen any evidence of that.
 
TUVOK
Even within chaotic systems, there is a pattern of limited predictability.

CHAKOTAY
By the time we figure that pattern out, these distortions may have completely overrun the ship.

TUVOK
That is a possibility.

CHAKOTAY
The important thing is for at least one of us to make it back to the bridge. So, why don’t you go your way, and I’ll go mine, that way we’ll increase the chances that one of us will be successful?

TUVOK
As you wish, Commander.
The two separate, and we follow CHAKOTAY as he walks down the corridor. Moments later, TUVOK re-enters the corridor, ahead of Chakotay, from the right, both shocked at their convergent paths.
CHAKOTAY
Tell me something, Tuvok. What does your logic tell you about navigating a maze that’s constantly changing shape?
TUVOK looks around in speechless confusion.
This pisses me off for several reasons, so I'm going to break them down, one by one, in order:
  1. There is a flaw in Tuvok's logic, but Chakotay doesn't find it. If you are indeed in a labyrinth, then eliminating wrong paths will necessarily find the right one, that's a logical certainty.
    The actual flaw in his logic is his premise that they are, in fact, in a labyrinth. If instead they are in a trap, or (since this is a natural phenomenon) less a hedgemaze and more a bramble patch, then there's no reason to assume that there is an accessible path to their goal, this could be inescapable.
  2. Chakotay's "flaw" is even more flawed. He uses two fallacies, both anecdotal evidence "so far I haven’t seen any evidence of that" and a clear argument from ignorance to claim that the maze could be irrational, but I'd argue there's plenty of evidence that there's some logical pattern:
    i. The effect is a natural phenomenon, so it is bound by natural law.
    ii. Physics and Time aren't noticeably distorted.
    iii. The corridor flows "cleanly", as there's no sharp divisions and it doesn't flip upside down, so there's some consistency behind this effect, it's not irrational.
  3. Thirdly, Tuvok's reply is also certainly correct: you can find some order in chaotic systems——that was, in fact my point as to why Chakotay was flawed.
  4. In response, Chakotay uses another fallacy, an appeal to emotion, effectively arguing: "We may run out of time before you find this pattern, and die!"
  5. Chakotay doesn't actually explain what methodology he is using. He simply says "you go your way, and I’ll go mine" without explaining what "my way" means, which is a fallacy since he's conveniently forgetting that they might die if they try it his way too. I believe this is the fallacy of "incomplete evidence", he's ignoring the evidence that he, too, is probably wrong!
  6. When they part and eventually re-encounter one another, Chakotay asks "What does your logic tell you about navigating a maze that’s constantly changing shape?", and then Tuvok acts completely flummoxed, but I don't see why.
    [Author's Note: Arguably, Tuvok's path was better than Chakotay's since he reached the next intersection faster. But this was just bad choreography, Tuvok should have walked in from the left, because then he would have had to turn right, and walked into Chakotay's path backwards, showing that his method had sent him the wrong way (and proving that the maze is actually illogical).
    But even if you had changed the script so that their re-encounter was truly illogical, Tuvok should not have acted so shocked.]
    See, Tuvok's "keep turning right" idea is actually a maze-solving algorithm, called the Hand-on-wall Rule, and it does work, but only on "simply connected" mazes where the destination is on an exterior wall. It clearly wouldn't work for a shifting maze, but... there are several maze-solving algorithms. So the answer to Chakotay's question isn't to stare around, dumbfounded. It is to use something like the Pledge algorithm:
    "If the shape is changing, then we cannot rely on this method to navigate. Instead of following a turning rule, we should treat the bridge like North on a compass, and divert from that direction only to bypass obstacles."
Some of this is because of bad writing, especially that fallacy cascade from Chakotay, but writers don't see scenes like this as a flaw, but a feature. Like I said in the beginning, Writers are not Experts, so they don't understand logic properly, but they are using scenes like this to prove that emotion is superior to logic.
This is known as the Straw Vulcan trope. If you're unaware, simply put, writers feel like logic is cold and heartless so they are biased towards supporting the way they choose to live by showing how emotion is better than logic...
However, due to the Dunning-Kruger effect, they are incapable of recognizing just how wrong that belief is. Logic, Reason and Skepticism are some of the best means of problem solving that humanity has devised. The only way to prove that logic fails is by failing to have logic, or by allowing luck and happenstance (i.e. writer appeal) to give logic an unfair handicap, and put emotion on top like a putting a paper crown on your head and declaring yourself king.

This is what I mean when I say that I think the show would be better if the Vulcans actually were portrayed logically, because the only reasons these Vulcans fail is because the writers don't know just how incredible a lifelong logician would be!
It would mean that every ship would have a Sherlock Holmes style thinker, who would be able to provide great insight into any problem they face.
Now you might think this would make the show "boring" because then the Vulcan would solve every problem. I think that the reason why Spock was half-Vulcan was because the writers thought having a full-blooded Vulcan on the ship was overpowered, so they watered him down to make him error-prone. But I think this misses the reality that logic is reliant upon Data (not the android trek nerds, I mean information!), Logic can work a lot like mathematics, it's theoretically perfect, but in practice if you put in the wrong numbers, you will get the wrong answer.
So, consider if you had a Vulcan Ensign who had a lot of logic, but zero experience. They would be able to provide perfectly logical solutions, but because they don't know how most things work, they would have to rely only their peers to collect enough data to make a sound deduction. Tuvok provided a perfect example in that scene above. His logic was perfect, absolutely sound, a maze-solving algorithm would solve any maze... but they weren't in a maze. He relied upon a false premise. The rest of the scene is bullshit, but Vulcans aren't magic solution-generating machines. Any Vulcan is prone to such mistakes, you don't have to break logic to prove that, you just need to throw in a little "human error" ...so to speak.

3. Emotions are Logical

I'm not actually writing this piece because I want people to write better Vulcans on Star Trek. That would be nice, sure, but I'm writing this because I personally feel like this is a symptom of a much larger issue... that is the misrepresentation of an ideology. And not just any ideology, but logic and rationality. There are several beliefs and ideologies that I consider vital to my personhood. They not only define who I am, but improve my life immeasurably. Those are:
Absurdism (an extension of Nihilism); Atheism (agnostic atheism, to be precise); and——most relevant to today's post——Skepticism (an extension of Rationality).

Yet, for some reason, all three of these are often misrepresented in culture and media.

I won't go into all of that, because I think there are enough Atheists fighting the good fight to show how religion is not a force for good. Also, whilst it annoys me I understand the Nihilism thing because there are some denominations of Nihilism that I find distasteful.

But I will focus on Rationality, because I feel like it is the least deserving of this misrepresentation. See, Vulcans create this false dichotomy of emotion/logic. You either have emotion or you have logic. In fact, the highest form of logic that Vulcans seek is the purging of even vestigial emotions, so that all that is left behind is logic.
But even when the character isn't Vulcan... when a character is a scientist and shown as being "so focused on science that they become cold and inhuman", or when dealing with computers——hell, I have a whole blog post explaining how people misunderstand the actual threat posed by computers, robots and artificial intelligence. But the reason why people fear computers is because they have logic without emotions... But that is literally impossible!

Because of the Is-Ought Problem.

First discussed by Scottish philosopher David Hume, the Is-Ought Problem is simply this: You cannot draw ethical or judgmental conclusions from purely factual arguments.
Or, to put it another way... it is impossible to make a claim about what you "ought" to do, if all you are stating is what "is"; hence, the name.

It may seem really silly, but I need you to follow me for this example, because it's vital to understanding this philosophical concept.
If ALL YOU KNOW is:
1. Your Dog is sleeping on a pillow, AND
2. That pillow will explode in 30 seconds and kill that dog.
What must you do?
You may instinctively say "Well, I'd save them!", and that's a noble desire, but it's impossible, because why would you do that?
Obviously it's because you don't want them to die, but that's something you know, meaning in that scenario:

YOU KNOW:
1. Your dog is sleeping on a pillow
2. That pillow will explode in 30 seconds.
3. You don't want your dog to die.

In order to change this situation, you need to add another premise. But not just any premise... you didn't add "the pillow is made of cotton", or "the dog is snoring softly", you didn't add any more descriptive, factual statements, because none of those help to save the dog. You needed to add in a statement about desire and goals.

This is the Is-Ought problem. No matter what "IS", the only way you can rationally reach any decision to act is by adding in a separate "OUGHT", Is does not create Ought. This is important in understanding philosophical arguments relating to ethics, but it is important also in understanding logic in general.
Because to me, the Is/Ought Problem is really the "Objective/Subjective" problem. You can make as many objective statements as you want, but in order to inspire action you need some subjective quality.
Because "ought" is inherently a subjective trait. Objectively, what "Is" is simply what is, it exists. In order to change that, you must have what is and a desire for it to change. Some desire, some want, some drive...
And desire? hey... that's one of them there "emotions", isn't it? Even if you pretend it is not "desire" but simply a preference, a predilection, then I would point out that it is impossible to prefer to do something that you have no desire to do, because these words are equivalent, at least in an emotional, subjective sense.

If a Vulcan genuinely purged all of their emotions, what would happen next?
Honestly, I think they would die. Why would they continue breathing? They may breathe thoughtlessly, many do. I'm sure they would sleep if they managed to live that long, because that's often not a conscious decision, but why would they continue eating?
See, without reason, you would have no need, desire, or intent to keep on living. Yes, it would "hurt", but if you have no desire to stop feeling pain, you would die.
It's not even suicide, as you wouldn't "want" to die either, you'd simply not enact any of the necessary actions required to live, since you'd have no reason to.
At least if they died then they would have achieved pure, emotionless objectivity because a dead body is the object we become when our subjective experience is lost.

That is the only logical conclusion to a strict, emotionless, logic-centric existence.

So, the key reason why Vulcans are not Logical is because they continually espouse this belief that they ought to purge their Emotions and become purely Logical. However, the desire to be logical is predicated on a preference for logic over emotion, which is a paradox as preference is inherently emotional.
Especially because they don't simply tout logic, but "reason", even though reason, rationale and rationality are all predicated upon having some goal, some desire, or some principle that drives your decisions, which requires more of those pesky, subjective values and desires.

I think, for Star Trek, this is an easy fix. Vulcans shouldn't want to purge emotions, they should want to purge bias. By definition, by having reason they have some desires and goals. And perhaps Vulcans (being emotional) decide to suppress and do everything they can not to act upon emotions, as this would bias themselves and others. However, because society and ideology is complicated, perhaps some Vulcans go so far that they try to eliminate "opinion", leading to this potentially catatonic state of emotionless, objective logic, which some tout as the highest calling of a Vulcan and others see for the stupidity it is.

- - -

I'm the Absurd Word Nerd, and Until Next Time, as you can see there is so much potential here. It was lost because it was written by writers, and not by philosophers. And for someone like me that's both, it leaves me wanting more. Because I believe that there's very few situations you can write yourself into that you can't write yourself out of. That is, of course, assuming that a solution is something you desire.
In any Case, I am left with only one conclusion:
Vulcans ⇒ ¬Emotional
Logical ⇒ Emotional
∴ Vulcans ⇒ ¬Logical

Monday, 27 October 2025

400! - 100 Great Horror Short Films


Once again, my hundredsome milestone has coincided with my Halloween Countdown. It's an exciting time... and as soon as I saw it, I had only one idea.

I want to share more horror stories with you, but I don't always have the opportunity to write them. So, I thought it would be fun to curate some for you. So, years ago, when I first started the Halloween Countdown, I started compiling a collection of horror short films.
I thought it wouldn't be too hard to find 100 films, but it turns out, I am kind of a horror movie snob [Wow(!) a guy who analyzes horror stories is a bit picky about horror stories, who knew?] so, it took me a long time to find several that I liked.
In fact, I have spent the last four months trying to find the last 40 or so movies for this list, because I wanted every single one to be one that I thought were the actual best of the best out there.

And this isn't just a "hey, maybe go look for these" type of list, where you have to do homework to find the cool things I'm talking about. No, I am going to embed them all here for you to watch, right now. You can save them to watch later, but I highly recommend that you check some of these out. If you're not sure why you should check out a particular title, I'll give a little description about why I think it's awesome, as well as a little "triggers" list. These include:

Bigotry (Homophobia/Misogyny/Racism/Transphobia); Death (of Animals/of Children/Murder/Suicide/); Flashing Lights/Jumpscares; Gore (Blood/Bone/Flesh/Organs/Rot); Nudity/Sex Scenes; Violence (to Animals/to Children/Domestic/Self-harm/Sexual);

Feel free to highlight the red to see the triggers, or Ctrl+F and search for your particular trigger, if you want to either prepare yourself for them, or avoid them entirely.

I have put these vaguely in order of "least favourite to most favourite", but that's my opinion, I hope you can find a new favourite amongst them. So, without further ado, to celebrate another 100 blog posts enjoy a bit of Horror for this Halloween Countdown, I am proud to present to you...

The AWN's 100 Best Horror Short Films (That You Can Watch, RIGHT NOW)

Internet Story  by AdamButcher
This starts as a mystery that could only exist online, in a video essay style, then slowly becomes a tragedy which can also only exist online...
Trigger Warnings: Death (Murder);Bigotry (Homophobia);

Apt 17  by Indiego Cinema
One of the scariest thoughts can be "Am I doing the right thing?", and this short explores it in a way that builds tension with every passing second.
Trigger Warnings: Date Rape implied; Violence (Domestic) implied;

Creep Box  by Witchcraft Motion Picture Company
An interesting exploration of a new technology which challenges ideas of life, death, grief, memories... and the horrors of resurrection.
Trigger Warnings: Death/Suicide implied;

Hysteric  by Witchcraft Motion Picture Company
Filmed in one take, this tale follows two girls late at night whose mother's mind has been influenced by an alien, humming sound.
Trigger Warnings: Death/of Children; Harm to Children;

The God Man  by Andrew Foerster
This mockumentary is initially a cosmic mystery, but the revelations of this incredible discovery is both incredible, and potentially disturbing.
Trigger Warnings: n/a;

We Got a Dog  by Ryan Valdez
Morgan's boyfriend crosses a line when he buys a dog without consulting her. So, what makes this a horror story? Simple... that thing is not a dog.
Trigger Warnings: Nudity;

Whistle  by Superfreak Media
I listen to a lot of podcasts, so the idea of a podcast slowly revealing that you're in danger from a deadly cryptid gives me the creeps.
Trigger Warnings: Jumpscare;

DOORS  by High Strange TV
This has a simply premise with great execution, and its one of very few analogue horror. Have you checked all of the doors in your house, lately?
Trigger Warnings: n/a;

Laura Hasn't Slept  by Paramount Entertainment Australia
Stories of dreams can be overdone with surreality, but this story explores nightmares in a way that's more subtle and disturbing.
Trigger Warnings: Gore (Blood, Bone, & Flesh);

The French Doors  by New Zealand Film Commission
A man renovating his new house discovers a world of darkness outside of the french doors he just installed.
Trigger Warnings: Violence; Death implied;

On My Way  by MakeDo Entertainment
We follow a simple partygoer on Halloween, and join him as he watches the world around him starts to go completely mad.
Trigger Warnings: Death (Murder) off-screen;Gore (Blood) implied;

MONSTER  by Maya Films
Whilst this would inspire the feature film The Babadook, it has a different vibe, and (in my interpretation) a very different storyline.
Trigger Warnings: Jumpscares;

The Knife  by Holomax
A small town gets terrorized by a cursed, bloodthirsty knife. Excellent execution elevates this basic premise into a pulpy masterpiece.
Trigger Warnings: Gore (Blood); excessive; Death (Murder); Violence (in General, & to Children); does pregnancy count?;

The Silvergleam Whistle  by Nickel Eye Pictures
A ghost story about a haunted train turns into a horrifying adventure for a young family who decide to stay at an old motel in the woods.
Trigger Warnings: Death (general, & of Children implied; Gore (Blood, & Rot); Jumpscare;

Slut  by the American Film Institute
This film explores the impossible standards of the virgin-whore complex, and the deadly implications of the men who perpetuate it.
Trigger Warnings: Gore (Blood); Death (Murder); Bigotry (Misogyny);

Larry  by Jacob Chase
When a parking attendant finds a tablet with a strange fairytale, he becomes haunted by the twisted creature of the darkness.
Trigger Warnings: Flashing Lights; Jumpscares;

I Can't Wake Up  by Gnostica Productions
When a lone dreamer is trapped in his nightmares, he becomes more and more desperate to find a way to escape, and avoid the monsters in his mind.
Trigger Warnings: Jumpscares; Flashing Lights;

Fragile.com  by AT&T Hello Lab
A young actress struggling in love and theatre is recruited to perform for a strange website that caters to a niche set of clientele.
Trigger Warnings: n/a;

Hunter's Cabin  by N'cee Van Heerden
A man has fled to a secluded cabin in the woods because he has a dark secret, but his plans go awry when he discovers that he's not as secluded as he hoped.
Trigger Warnings: Gore (Blood); Death (Murder);

The Whisperer  by Danny Donahue
I saw so many "And Then a Monster Killed You" stories for this, it's so boring. I thought this was the same, but I was pleasantly surprised.
Trigger Warnings: n/a;

Gargoyle  by Michael Cusack
This sad, gothic story sees a woman mourning the loss of her beloved husband, with this emotional tale portrayed entirely in gorgeous stop-motion animation.
Trigger Warnings: Word;

Harvey's Dream  by Omen Bird Pictures
Can you tell a horror story with little more than two actors talking in the kitchen? With this short film, I learned that you can.
Trigger Warnings: Gore (Blood);

And They Watched  by Fun Size Horror
A janitor is haunted by the ghost of an executed man in this short that explores the different concepts of guilt and innocence.
Trigger Warnings: Gore (Flesh); Death (Murder) off-screen;

Phone Home  by Aria Jackson
Grief can be such a lonely, isolating feeling, so when Eric gets a phone-call from his late fiancée, he will do anything to bring her home.
Trigger Warnings: Death; Gore (Blood); Nudity;

Teaching Jake about the Camcorder, Jan '97  by Brian David Gilbert
The inimitable BDG is very funny, but this exploration into analogue horror shows that he knows what it takes to scare you as well.
Trigger Warnings: Flashing Lights;

Sleep Talker  by Carl Firth
I thought I knew what this would be about, but things take a strange turn, but rather than making it silly it just becomes all the more scary.
Trigger Warnings: Gore (Blood & Flesh);

The Lonely Host  by Lisa J Dooley
This is really just a story of a weird, sad lady, but her character just builds and builds the tension into a crescendo of horror.
Trigger Warnings: Death (Murder);

Overtime  by Craig D. Foster
Ralph has been held up at work, and everything is keeping him from getting home. But he needs to get home before the full moon rises.
Trigger Warnings: Gore (Blood);Death (Murder) off-screen;

Chad Gets the Axe  by Travis Bible
A narcissistic streamer decides to desecrate a corpse for content (sound familiar?), but he just walked into the wrong murder cabin...
Trigger Warnings: Gore (Blood);Death (Murder);

The Flying Man  by Marcus Alqueres
I find the concept of Superhero Horror fascinating, and this short film explores the idea in a way that is both creepy and captivating.
Trigger Warnings: Death (Murder) censored;

The Noise Next Door  by Christopher Cox
This simple, but effective story combines a few different tropes together into a scary story about the danger behind closed doors.
Trigger Warnings: Violence (Domestic) off-screen; Jumpscare;


The Pavement  by Taylor Engel
There are a few of these stories that are truly beautiful, and this neo-noir tale of death and regret, whilst not the scariest, is dark and poetic.
Trigger Warnings: Blood (Gore); Death (Murder & Suicide); Word;


Night Bus  by Pia Pressure
I love this idea, the tale of a bus driver driving the late route who realizes that she's a picked up an unnatural passenger.
Trigger Warnings: Jumpscares; Violence;

Special Day  by Ink Run Productions
This premise does have the vibe of a two-sentence horror story, but it's a fascinating, high-concept horror used to great affect.
Trigger Warnings: Word;

The Three Men You Meet at Night  by Niteshift Films
The most effective horror tackles real terror, and a woman dealing with various predatory men as she travels home at night is as true as it gets.
Trigger Warnings: Bigotry (Misogyny) heavily implied; Violence (Sexual) themes;

Milk  by Santiago Menghini
This seemed like another "I heard it too" style horror, but this short film is so much darker and more metaphorical and surreal than that.
Trigger Warnings: honestly, it's so surreal, I don't even know...

Abi's Monster  by Christopher Cox
I thought this, too, was an "I heard it too" story, but it became a much deeper exploration into all of the deepest fears parents can have.
Trigger Warnings: Death (of Children) it looks like one, anyway;

Progeny  by AFI Conservatory
Whilst it shouldn't require such metaphors, this is an incredible and gross story about power, violence, consent and control.
Trigger Warnings: Death (of Children) unborn/alien, but still; Gore (Blood & Flesh); Violence (Sexual) themes/design;

Pleasant Inn  by David Romero
There's something about this animal, with minimal dialogue and dynamic movement that makes the threat here feel more inhuman and violent.
Trigger Warnings: Death; Gore (Blood & Flesh);

Hello?  by Hollywood Institute for Parapsychical Research
Whilst I don't usually like ghost stories, this has an interesting plot behind it, and I like both the acting and the effects in this.
Trigger Warnings: Death (Suicide) discussed; Jumpscares;

Ten Shots  by Gordon Shoemaker
When a local hunter sees something evil in the woods, all he has are ten bullets in his gun. Can he save anyone? Can he save himself?
Trigger Warnings: Death (Murder); Gore (Blood);

Red Skies  by Bret Miller
This sci-fi horror story is simple, but effective, telling the story of Earth's initial invasion and foreshadowing the doom soon to follow.
Trigger Warnings: Death (of Animals) alien;

Basement  by Jeffiot
This simple, short film is about a woman discovering a dangerous secret hidden within a film camera in the basement, and the subtle horror.
Trigger Warnings: Flashing Lights screen flicker;

Vikaari  by Synhedrion Studios
This fictional documentary is about a species of inhuman children, which seem to have evolved in response to violence.
Trigger Warnings: Bigotry; Death; Gore (Blood);

The Banishing  by Red Tree Pictures
This simple story of a girl haunted by a spirit becomes much more engaging with great atmosphere and interesting writing.
Trigger Warnings: Death (Murder; Gore (Blood); Violence (to Children);

Fetch  by Blanca Agudo Hernández
Want to make an "And Then a Monster Killed You" story fresh and interesting? Step 1: awesome cinematography. Step 2: Make the hero a dog.
Trigger Warnings: Death (of Animals) implied;

Slaughterbots  by The Future of Life Institute
This would be higher if not for the "PSA" at the end, but it is a genuinely creepy idea. And the message, if unsubtle, is worth hearing.
Trigger Warnings: Bigotry themes/implied (heavily); Death; Gore (Blood);

Remains  by Dylan Clark
This sad, dark exploration and grief and desperation is as sad as it is haunting and scary. What would a mother do to hear her dead baby again?
Trigger Warnings: Death (of Chidren) themes; Flashing Lights blinking colours; Jumpscares;

The Cat with Hands  by Halo Productions
A simple folk tale with some impressive effects and unsettling imagery, this story will haunt me for quite some time.
Trigger Warnings: Death (to Animals & Murder);

We're Not Safe Here  by Christopher Cox
I love a good campfire story, and this is one about a monster that can mimic your voice, with all the psychogical horror that it entails.
Trigger Warnings: Death off-screen; Gore (Blood); Jumpscares;

Bad Boy, Oliver  by Mr. Friend
This was just a really creepy story, but it also had an ending that I wasn't expecting and which made the story that much scarier, to me.
Trigger Warnings: Violence (to Children);

Selfie  by Digital Interference
This metaphor for the dangers of social media is elevated by incredible effects and a monster with a haunting way of hunting its prey.
Trigger Warnings: Gore (Blood & Bones); Jumpscares;

SomeThing  by Dan Riesser
A woman comes home to find a dead body. Has he actually killed an inhuman monster, or is he relapsing because he's off his medication again?
Trigger Warnings: Death implied; Gore (Blood);

The Portrait  by Cinemug
Zachary Padgett has channel full of talented filmmaking, but none if it truly captured my attention until I found this haunting story.
Trigger Warnings: n/a;

The Last Time I Saw Richard  by Mushroom Pictures
I came for the exploration of mental health, friendship, and mild queer themes, but stayed for the foreboding sense of helplessness and doom.
Trigger Warnings: Bigotry (Homophobia) implied; Gore (Blood); Violence (to Children & Self-harm) teenagers;

Garden Party  by ILLOGIC
I love the atmospheric storytelling in this story of nature taking over an abandoned mansion, as we slowly learn what happened to its occupants.
Trigger Warnings: Death; Gore (Flesh);

Imaginary Friend  by J. Sanchez Productions
I love a great mystery, and this story introduces a detective interested in the "monster" under her niece's bed, and what it really is.
Trigger Warnings: Death (General); Gore (Blood);Violence (to Children) themes;

Audio Guide  by Randominity
There's more to cosmic horror than tentacles and xenophobia, this short provides an example of how knowledge alone can be existentially disturbing.
Trigger Warnings: Death (General & Suicide) themes;

Moonstruck  by Telekinesis Entertainment
A simple idea (with cosmic horror roots) done in an exciting way... if you look at the moon, you will fall under its control
Trigger Warnings: n/a;

Dawn of the Deaf  by Shadowhouse Ltd
I love seeing different perspectives and after a sonic attack with only the deaf immune we see the struggles they face and must now overcome.
Trigger Warnings: Bigotry; Death; Violence (to Children, General & Sexual);

The Hunter  by Visionary Boulevard Productions
Some say the scariest monsters are human, because they're the only ones that truly exist. This short explores that with tension and drama.
Trigger Warnings: Death (Murder) implied;

Pelican Milkshake  by Skinner Street Films
I love the tension of a woman burying her husband being spotted by a recreational drone, forcing her to hunt down a potential witness.
Trigger Warnings: Death (Domestic & General); Gore (Blood & General);

Sophie's Turn  by Crypt TV
Some kids will do anything to be accepted, and it can lead to ridicule, but when demons get involved, nobody is truly safe.
Trigger Warnings: Death (of Children) implied; Gore (Blood); Violence (to Children);

Everything's Fine  by Rhodesclosed Productions
My opinion
Trigger Warnings: Death (of Children) implied; Violence (to Children implied;

The Relic  by J.M. Logan
My opinion
Trigger Warnings: Death; Gore (Blood, Bones & Flesh);

Here There Be Monsters  by Wanderer Films
This incredible Australian film explores themes of bullying and violence with a surreal twist, all with no dialogue and great acting.
Trigger Warnings: Death (of Children) implied; Gore (Blood); Violence (to Children);

Curve  by Lodestone Films
A woman awakens upon a slab of curved architecture, with no means of escape. There's also an alien/mystery elements, but I love the tension.
Trigger Warnings: Death implied; Gore (Blood);

Immure  by Uzong Films
I think it's clear, basic "werewolf/vampire" stories don't interest me, so this tale of a loner with a vampiric mother is fraught with drama.
Trigger Warnings: Death (Murder); Gore (Blood & Flesh); Jumpscares

Storytime  by Dylan Clark
MI said before, I love podcasts, and I love the way this fictional podcast starts to bleed into the reality of the listener.
Trigger Warnings: Death; Gore (Blood & Bone); Jumpscares;

Other Side of the Box  by Caleb J. Phillips
I enjoy a "Follow The Rules" horror stories, but they tend to be "Then a Monster Killed You" stories. Thankfully, this is not so pedestrian.
Trigger Warnings: n/a, it's all tension and implication, here;

Drone  by Action On The Side
Exploring the perspective of someone with a stutter, this uses sci-fi to dive deep into trauma and psychology of someone desperate to be heard.
Trigger Warnings: Bigotry; Gore (Blood & Flesh) if you don't like needles...;

Stalled  by Bonus Features
I like time loop stories and this one manages to be both compelling and scary with a simple, but effective mechanic. Story ain't half bad either.
Trigger Warnings: Death (Murder & Suicide) discussed/depicted; Flashing Lights; Gore (Blood);

Turned  by Vanishing Angle Productions
Like werewolves and vampires, zombie movies need a good twist; themes of motherhood and zombie virus hallucinations are a pretty good one.
Trigger Warnings: Death (of Children) implied; Gore (Blood);

Asleep & Awake  by Joshua Giuliano
This one is all about atmosphere, sound and cinematography. If you need a masterclass in tension, then this is it.
Trigger Warnings: n/a it's all about the atmosphere;

All You Can Carry  by London Film School
Another zombie one, but I like that this one is about a child protagonist. Seeing the world through his eyes is a whole new kind of fear.
Trigger Warnings: Death; Gore (Blood);

Thingamajig  by Skeleton Crew Productions
Stranded in a dimension of darkness, a man must find out how to combat the monsters in the dark. This is just a fantastic and creepy story.
Trigger Warnings: n/a;

Deep End  by Anthony Sellitti
The concept alone is just so creepy, a kid sneaking into a pool only to encounter an unnatural darkness beneath the surface
Trigger Warnings: Death (of Children); Jumpscares;

Vicious  by Oliver Park
This explores grief and anxiety as a woman is trying to come to terms with the death of her sister, as she now lives in an empty flat
Trigger Warnings: Jumpscares;

Whiteout  by Washington Square Films
A couple alone in a car, in a blizzard, on a road, in the middle of the woods, you encounter a sick man in the snow. What do you do?
Trigger Warnings: Death (Murder);

Cream  by David Firth
The creator of Salad Fingers has a lot of disturbing videos, but this weird concept is the first that has a truly compelling story to tell.
Trigger Warnings: Death (of Children) discussed; Gore (Blood, Bone & Flesh); Violence (Sexual) discussed;

In Sound, We Live Forever  by Joshua Giuliano
This is not only scary, but beautiful, telling the history of a crime scene in sound before becoming a more traditional horror story.

Trigger Warnings: Death (Murder); Gore (Blood & Bone); Jumpscares;

Monsters  by Dreaming Ants Productions
This exploration of a dystopian world is not what you were expecting, but it builds up the drama and tension to a crescendo well worth watching.
Trigger Warnings: n/a;

Caravan  by Sarah Brims
During a family road trip, two Australian parents must confront one of a parents worst fears... not knowing where their children are.
Trigger Warnings: Death (of Children); Gore (Blood); Jumpscares;

Somniphobia  by Silver Hero Entertainment
A sleep therapist who can walk through dreams helps a woman haunted by her nightmares. But nightmares aren't always a monster under your bed.
Trigger Warnings: Death omplied;Flashing Lights; Violence (Domestic) discussed/implied;

MORA  by Grimoire Horror
Inspired by Loab, the cryptid that haunts AI images, this short is about a man doing everything he can to find the ghost in the machine.
Trigger Warnings: Death; Gore (Blood, Bone & Flesh);

Winston  by Aram Sarkisian
Whilst madness is interesting to explore, it can be done so poorly, but this excavation of a man's paranoia and obsession is unsettlingly poetic.
Trigger Warnings: Death (of Animals & Murder); Flashing Lights; Gore (Blood, Bone & Flesh);

Riley Was Here  by Black Poodle Productions
Another strange exploration of zombies, in a world where zombification can be cured... but infection is a high unlike any other drug.
NOTE: This one appears age-restricted. I think because the main character is depicted in his underwear, the algorithm thinks this is porn or something. It isn't... but if the video below is just a grey box, click the link within the watch it on YouTube.
Trigger Warnings: Death; Gore (Blood & Flesh);

Backstroke  by Robbie Barclay
Such a simple, but effective idea. A girl is skinny dipping in a lake when a strange man with unclear intentions comes upon her.
Trigger Warnings: Death implied;

The World Over  by Nothing Rhymes With Entertainment
Another example of a story that explores cosmic horror by revealing that there are infinite realities, just beyond your doorway.
Trigger Warnings: Death (Murder & of Children again, unborn; Gore (Blood);

The Rougarou  by Lorraine Caffery
This follows a girl whose father got out of prison, and we watch her growing up in the mature world of crime, gangs and violence.
Trigger Warnings: Death (Murder); Gore Blood; Jumpscares;

The Sky  by Matt Sears
Another cosmic horror story, this one focuses more on the drama of two friends trying to find peace before the end of the world.
Trigger Warnings: Death; Gore (Blood);

The Kid and the Camera  by Grumbled Ink Entertainment
A great example of analogue horror, this old kid's show becomes more unnerving and disturbing, the longer you watch it.
Trigger Warnings: Death (of Children); Gore (Flesh);

Oscar's Bell  by Genesis Flux Films
A father, his son, and his dog are out camping in the woods. It's a beautiful night out... but there's a monster in these woods.
Trigger Warnings: Death (of Children) implied; Jumpscares;

It's Not About Fear  by Shotgun Productions
As someone with a mental illness, this exploration of trauma and vulnerability hits close to home. It's both horrifying and heartbreaking.
Trigger Warnings: Jumpscares; Violence (Sexual) themes/discussed;

Don't Die First  by Unchained Media
I don't usually like horror comedy, but this starts off with some campy 80s fun, messing with tropes. But it doesn't shy away from true horror...
Trigger Warnings: Bigotry (Racism); Death;

The Facts in the Case of Mister Hollow  by Rue Morgue Cinema
The second instance of a horror both scary and beautiful, but this also has hints at a mystery. Can you solve it before your time is up?
Trigger Warnings: n/a this is all music and (mostly) still images;

Maggie May  by Make Trouble Films
You are going to HATE this character... that's the point of this film and it's disturbing, but it has a strong message about right and wrong.
Trigger Warnings: Death (of Children); Gore (Blood);

Portrait of God  by Dylan Clark
Yet more cosmic horror. Despite watching hundreds of cosmic horror films, few captivated me in its religious horror like this short piece.
Trigger Warnings: n/a;

The Disappearance of Willie Bingham  by Guerin Group Films
In a world with a cruel and unusual form of capital punishment, criminals aren't executed, they just disappear...
Trigger Warnings: Gore (Flesh);

There's a Man in the Woods  by Jacob Streilein
Why is this animated "slam poem" the last on the list? Because I get shivers down my neck every single time I watch it.
Trigger Warnings: Death (of Children); Flashing Lightsflickering images; Gore (Blood);



— — —


So, that's my list. I hope you enjoyed it. If there's a short film you like which isn't on this list, feel free to include it in the comments below. But, after watching over 500 films, I think I watched it and excluded it for one reason or another... but this is my opinion, feel free to share what you want.

I'm the Absurd Word Nerd, and Until Next Time, I'm glad we got to watch a movie together before the end... we only have three posts left for this Final Countdown, there's not a lot of time left, so I'm glad we got to spend this time together. I look forward to seeing you tomorrow.